Circle City, la espectacular ciudad circular sin problemas de tráfico

Un usuario llamado DinoRambo ha subido en Reddit unas capturas de su espectacular ciudad circular llamada Circle City. Inspirada en Atlantis, esta ciudad tiene un tamaño colosal y una perfecta organización y planificación por parte de su creador.

El usuario asegura que todas las carreteras son de un único sentido y eso evita problemas de tráfico.

El mapa sobre el que está construída la ciudad se llama Circle Island y se puede descargar desde el Workshop de Steam.

Cities Skylines Mods Interesantes #1

Primera lista de mods interesantes para Cities Skylines que quiero compartir con vosotros.

Hay que recordar que tras el parche de esta semana ha habido actualizaciones en algunos de ellos. La mayoría los he probado personalmente y funcionan bien, salvo los que están en fases muy tempranas de testeo que pueden tener algún bug:

All 25 Areas purchaseable

Permite comprar todas las parcelas (25 en total):


Destruye de forma automática los edificios que han quedado vacíos (y general infelicidad e ingresos negativos).

Automatic Emptying

Vaciado automatico de vertederos y cementerios:

AutoSaver – Configurable

Permite guardar partidas automáticamente cada X minutos, se puede configurar.

Extended Road Upgrade

Añade dos nuevas herramientas para la construcción de carreteras que te permiten actualizar entre las carreteras de uno y de dos vías y cambiar las direcciones de la carretera de un solo sentido

Sun Shafts

Este mod modifica la iluminación con un sol más realista, muy bonito pero ojo con la caída de FPS

Mod Achievement Enabler

Cuando activas mods en el juego se desactivan los logros de Steam, este mod los vuelve a activar.

Ground Level Camera – Keymapping!

Permite llevar la cámara como en primera persona.

Terraform Tool (0.3)

Te permite modificar el terreno in-game


Actualización 1.0.6 Cities: Skylines

Por fin tenemos la primera actualización para Cities: Skylines.

A continuación os dejo lo que han escrito en Reddit:

Greetings Chirpies!

Colossal Order have been hard at work with the first bug-fixing patch since we launched just over a week ago. We’re now ready to release this problem-solving focused update.

The patch will deploy in all areas over the coming hours. If it does not update automatically please re-start steam or verify your game cache. Lots of thanks and love to everyone who has helped us research and fix these issues.

Full patch notes in this thread:…1360821801977/ Regards, The CitiesSkylines Team

From STEAM. Basically:

1.0.6 – Patch notes

  • Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.
  • Windows/OSX: fixed an issue where some users would not have permissions to access an user folder
  • Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors
  • Linux: various runtime optimizations
  • Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix
  • Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
  • Mac/Linux: fixed a crash when selecting a building in the Asset importer
  • All platforms: added some debug info which may be useful when trying to help users in trouble
  • All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed
  • Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.
  • nerfed parks decreasing commercial demand
  • road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads
  • building effect radius is more accurate
  • added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a «Console warning» when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).
  • added a chirper volume slider in the Audio options
  • intro screen can be skipped with mouse click or key press
  • fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop
  • fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected
  • killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen
  • buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)
  • fixed holding down mouse button and release over ui keeps some tools active
  • fixed tooltip stays visible when using shortcut to open area view
  • fixed parking spaces still working for burned down buildings.
  • fixed mouse raycast use normal mesh for burned down buildings.
  • removed airplane engine sound from unlockpanel…
  • fixed minor text issues in different languages
  • fixed wrong tree shadow alpha with pollution or water
  • fixed bulldozeing ship/airplane paths in map editor even when they are not visible
  • fixed pedestrian bridge color slightly wrong from far distance

Please note: if your specific issue has not been fixed, it’s of course still on our to-do list. Do not worry! Huge thanks to everyone who has contributed to bug researching, reporting and helping us Regards, The CitiesSkylines Team